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Securing funding is crucial for a business's success, with various methods available, each offering unique advantages and disadvantages. Once funding is secured, it's essential to plan an exit strategy to ensure a smooth transition.
Starting a game development company requires legal and financial planning, networking, and choosing the right business structure. Use free resources, ensure a sustainable salary, and set aside funds for taxes.
JSON is an easy-to-use way to store and retrieve data for your game. Setting it up in GameMaker Studio 2 is pretty easy as well. This article covers how to do it, and how to make it your own!
This article focuses on extending the Unity Editor to display data in a better and more useable way, scripting our data in an easier to use way for Unity, using attributes, and using an Enum with flags!
In this article, I cover the branching strategy I've implemented at work and why I do things the way I do. I also go over my 4 basic rules to creating and maintaining a branch strategy that works on a large team with minimal hickups.
This article contains more advanced functionality in C# and Unity. Including an overview of: Unity Events, Object Pooling, Inversion of Control, and LINQ.
This article contains several more advanced C# programming concepts and techniques that can be used in Unity to elevate your game to the next level! It also contains a brief overview of the 4 basic principles of Object-Oriented Programming.
This article focuses on several advanced C# programming concepts and techniques that can be used in Unity to elevate your game to the next level!