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What went right? What went wrong? And what is my biggest take away from this project?
Final pitch work, understanding feedback, and pulling everything together...
This week was spent on the pitch presentation and refining the imagery to make it more interesting...
Preview text that I'm going to type out later with a lot more detail. Preview text that I'm going to type out later with a lot more detail.
This week I spent time working on the leveling system, researching Jira and its alternates, and planning for next week...
This week I caught up on the reading from last week and read about agile and the crisis in game development...
Securing funding is crucial for a business's success, with various methods available, each offering unique advantages and disadvantages. Once funding is secured, it's essential to plan an exit strategy to ensure a smooth transition.
Starting a game development company requires legal and financial planning, networking, and choosing the right business structure. Use free resources, ensure a sustainable salary, and set aside funds for taxes.
JSON is an easy-to-use way to store and retrieve data for your game. Setting it up in GameMaker Studio 2 is pretty easy as well. This article covers how to do it, and how to make it your own!
This article focuses on extending the Unity Editor to display data in a better and more useable way, scripting our data in an easier to use way for Unity, using attributes, and using an Enum with flags!
In this article, I cover the branching strategy I've implemented at work and why I do things the way I do. I also go over my 4 basic rules to creating and maintaining a branch strategy that works on a large team with minimal hickups.
This article contains more advanced functionality in C# and Unity. Including an overview of: Unity Events, Object Pooling, Inversion of Control, and LINQ.
This article contains several more advanced C# programming concepts and techniques that can be used in Unity to elevate your game to the next level! It also contains a brief overview of the 4 basic principles of Object-Oriented Programming.
This article focuses on several advanced C# programming concepts and techniques that can be used in Unity to elevate your game to the next level!