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MS503 Journal Week 3
By: John Kidd Jr on 12/21/2025 03:35 PM
Lessons from other Markets
Movie and Film Industry
- Faces issues with piracy like gaming
- Both industries use trailers or sneak peeks for advertising
- Gaming could implement more subscription based on content
- Billboards/posters not common for gaming industry anymore
Sports Marketing
- Using sporting events to advertise your brand
- Sports continue to increase in popularity year over year
- Events like the Super Bowl, March Madness, the Olympics, and the World Series are huge advertising events that are competitive and expensive
- Rivalries can act as advertising for the opposing "team"
Makeup Industry
- Influencer partnerships can be the biggest source for shoppers
- About 2/3 shoppers turn to influencers to discover new products
- Half of consumers prioritize inclusivity
- User generated content is big in both industries
- Crossovers happen; OPI x Xbox, Sims MAC collection, etc.
Casino Marketing
- Sell "the entire player experience" not just gambling
- Everything in the space is part of the ad, the floor, the games, the betting, hotel rooms, the shows, everything
- Heavy use of data-driven models, identify the whales vs the casuals and tune offers accordingly
- Daily rewards, level ups, etc., make you feel like a winner
- Gaming could reward loyalty more to get better retention
Audiobook Industry
- Fiction dominates the market
- External storytelling could be used in gaming to extend IPs further
- Listening to audiobooks while grinding an MMO, could help to extend the storytelling
Comic Book Market
- 90% of comics are still purchased in physical stores, which contrasts with gaming where 83% are purchased digitally
- Collector's editions are big in comics, just like games
- The games industry could lean into interconnected storytelling more, taking inspiration from comics
Tabletop RPGs
- Dungeons and Dragons is the most popular TTRPG
- Relies heavily on word-of-mouth marketing
- Online platforms are just as important as physical
- TTRPGs can have their story ruined if players overly study the rulebooks
Theme Parks Industry
- No stranger to large mergers that shake up the entire industry
- Cross-Media expansions are common
- Adaptations tend to be one way with theme parks; rides aren't usually turned into movies or games
- Theme parks operate with high costs and risks, the weather can cause large shutdowns and losses of revenue