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MS503 Journal Week 3

By: John Kidd Jr on 12/21/2025 03:35 PM

Lessons from other Markets

Movie and Film Industry

  • Faces issues with piracy like gaming
  • Both industries use trailers or sneak peeks for advertising
  • Gaming could implement more subscription based on content
  • Billboards/posters not common for gaming industry anymore

Sports Marketing

  • Using sporting events to advertise your brand
  • Sports continue to increase in popularity year over year
  • Events like the Super Bowl, March Madness, the Olympics, and the World Series are huge advertising events that are competitive and expensive
  • Rivalries can act as advertising for the opposing "team"

Makeup Industry

  • Influencer partnerships can be the biggest source for shoppers
  • About 2/3 shoppers turn to influencers to discover new products
  • Half of consumers prioritize inclusivity
  • User generated content is big in both industries
  • Crossovers happen; OPI x Xbox, Sims MAC collection, etc.

Casino Marketing

  • Sell "the entire player experience" not just gambling
  • Everything in the space is part of the ad, the floor, the games, the betting, hotel rooms, the shows, everything
  • Heavy use of data-driven models, identify the whales vs the casuals and tune offers accordingly
  • Daily rewards, level ups, etc., make you feel like a winner
  • Gaming could reward loyalty more to get better retention

Audiobook Industry

  • Fiction dominates the market
  • External storytelling could be used in gaming to extend IPs further
  • Listening to audiobooks while grinding an MMO, could help to extend the storytelling

Comic Book Market

  • 90% of comics are still purchased in physical stores, which contrasts with gaming where 83% are purchased digitally
  • Collector's editions are big in comics, just like games
  • The games industry could lean into interconnected storytelling more, taking inspiration from comics

Tabletop RPGs

  • Dungeons and Dragons is the most popular TTRPG
  • Relies heavily on word-of-mouth marketing
  • Online platforms are just as important as physical
  • TTRPGs can have their story ruined if players overly study the rulebooks

Theme Parks Industry

  • No stranger to large mergers that shake up the entire industry
  • Cross-Media expansions are common
  • Adaptations tend to be one way with theme parks; rides aren't usually turned into movies or games
  • Theme parks operate with high costs and risks, the weather can cause large shutdowns and losses of revenue
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